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If you are using a version of Maya that includes a View Transform button in the Render View window, turn the button off to properly judge the lighting if the button is left on, an additional gamma adjustment is applied to the render (see Case Study 1 for more information).Ħ.Duplicate the directional light by selecting it and choosing Edit > Duplicate. Note that the sky color is provided by the Background Color of renderCamera. Set the light color to a desaturated blue (0.9, 0.975, 1.0 in RGB) this roughly replicates the blue wavelength of daytime sunlight. An Intensity of 2 works well with the materials and textures provided for the fox and landscape. Adjust the directional light Intensity to mimic the intensity of sun light. Using the Render View (Windows > Rendering Editors > Render View), test render several frames ( Figure C3.6). Although the Maya Software renderer is a basic renderer with few PBR functions, it is suitable for roughing in the lighting. This is necessary to render ray trace shadows. This will improve the edge quality of the render while slowing the renderer slightly. Set the Edge Anti-aliasing menu to High Quality. Set the Render Using menu to Maya Software. Although the fox and the landscape is not strictly realistic, we’ll approach the lighting in a realistic fashion. What are the properties of the light sources? We will light naturalistically. What is the time of day? We’ll assume it is daytime, either late morning or early afternoon. What is the location of the lighting? Exterior. What is the context of the lighting? We are lighting a single shot, so it does not need to match any particular source. We’ll begin the exercise by answering important lighting questions introduced in Chapter 3 Original 3D desert and cactus model created by BMF, licensed via Creative Commons Attribution CC0 1.0 Universal (CC0 1.0). Rendering camera is indicated by the green icon. Figure C3.2 Left: Frame 1 of the animation. Figure C3.2 shows the fox and camera positions for frame 1 and frame 72. This requires that the resulting lighting appear attractive from multiple points-of-view. In addition to possessing an animated character, the scene includes an animated camera. The fox model was created by Daniel Moos and is licensed via Creative Commons Attribution 4.0 International (CC BY 4.0). Exercise steps are outlined for Autodesk Maya but can also serve as a general guideline for other 3D programs. Other unique mammalian features, such as large ears and a four-legged stance, will present new challenges. A fox shares many of the same facial features as a human (eyes, nose, cheeks) and can be lit with many of the techniques discussed in earlier chapters.
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As opposed to working with a human character, we’ll apply the lighting to a fox ( Figure C3.1). With this case study, we’ll light an animated character.
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